![]() So copy the mesh and a recolor of the CC we are shoeswapping into your Downloads folder in your game. I always name it the same thing as the mesh file that way I can just select it and CRTL+C to copy it and paste it for many processes beyond Milkshape. Once we are satisfied with our mesh, File->Export->Sims2 UniMesh Exporter V4.09. If not, you can select the vertices and move them into location. Next go to Window->Texture Coordinate Editor.Įverything should be aligned well enough. ![]() If your texture does not show, your Milkshape might be like mine with the default set on Smooth Shaded, so right click on the 3D Model Quadrant and select Textured. This is something I would have pre-extracted through Bodyshop or simPE. Go to the Materials tab, click New->the first and select a skin texture. This is the number one missed step in all meshing. Make sure that the ModelName matches the group name. (Note: if the mesh you are working on IS a bottom then you would type bottom or whatever the group mesh for the shoes is called for the original mesh.)Ĭlick Comment, delete everything in the comments except what I show here. Select “body” and “bottom” hit Regroup, underneath type “body” and hit Rename. Generally you would do this before and after combining groups but for the purpose of this tutorial I am going to show the texture with the groups already combined just so you know what it should look like.ġ0. Next let’s check out the skin textures to make sure everything is aligned. Click Vertex->Sims2 UniMesh Vertex Data Merge V4.09 and then Vertex->Sims2 UniMesh Normal Data Merge V4.09. ![]() So click and drag to make sure you are getting both vertices of the mesh and new shoes.ĩ. This will zoom in on the selection to make it easier to see which vertices we are selecting. So select the left leg vertices in the front view quadrant of Milkshape. This will help identify vertices a little bit easier moving on. We can fix that!įirst let’s right click on the 3D model window and click Wireframe Overlay. Once that is done, you will notice gaps in the skin. Select them and hit Delete on your keyboard to delete them.Ĩ. You do this by going to the Model tab, clicking Select and clicking/dragging over the vertices you want to select. Above I illustrate which vertices I am deleting for which group. Investigate which vertices you want to keep and which ones you want to delete. It is MOST IMPORTANT that you choose NO for including additional bone definitions because if you hit yes, you will have to start the project over.ħ. Repeat step 5, but bring in the shoes we want to replace with.Ĭhoose these options for Step 6. Keeping your shoes in a separate group is ideal for any mesh for this specific reason…to shoeswap.Ħ. The last body group is the legs and shoes. Project loads and you will notice in the groups tab three groups (two with morphs). Or if you want are not ready to tackle morphs quite yet, just hit no. If this is not the case, you can delete the morphs. (Side note: I am keeping the morphs in this project because the shoes are a separate group from the rest of the dress so no reason to not keep them. Navigate to our Project Folder and select the file we just extracted from simPE. ![]() Next, File->Import->Sims2 UniMesh Import V4.09. If this is your first time, go to File->Preferences. (Note: If you want to shoeswap a game mesh, like the Bella dress or something, then you would do Step 14 and 15 then Step 4.)ĥ. DO NOT EXIT SIMPE! We will need it from the remainder of the process. Close file and Create New Project to clear the file from simPE. Under the Resource Tree click on the Geometric Data Container (GMDC) then right click on the file under the Resource List. So let’s open the mesh we want to change them shoes.Ĥ. These little buggers make things go a whole lot faster and you will get acquainted with them a lot through this process.ģ. Some quick shortcuts here: 1=Create New Project 2=Open a File 3=Save 4=Save As 5=Close. Three is the folder in which I will save all my files for this project. This tutorial will be using two custom meshes.ġ. Preface: First you will need all the usual subjects: Milkshape, SimPE, Sims 2 Clean Installer, the Compressorizer, WinRar/Zip, and a skintone already extracted through Bodyshop. ![]() I get a ton of requests for shoeswaps and I thought I might just show you all my process to help you learn how to do it yourself.įor video (where I ramble on for almost an hour), here is a link: īelow the cut is picture form (LOTS AND LOTS OF PICTURES): ![]()
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